About the position:

We are looking for a passionate who will become a new Technical Animator in our team. If you are an experienced animator who is looking for an opportunity to be a part of our new projects than send us your CV and portfolio!

Responsibilities:

  • Rigging and Skinning models of characters and creatures
  • Developing and improving tools for animation team
  • Daily working with modellers and animators to create high-quality assets
  • Collaborating with Character and Animation teams to maintain high-quality standards and visual consistency of the game vision
  • Collaborating with production to ensure high-quality project and meet deadlines
  • Working with Engine team to develop animation systems, create and improve engine tools

Requirements:

  • At least 2 years of experience on similar position in video games industry
  • Excellent knowledge in rigging and skinning
  • Ability to create tools and scripts for animation department
  • Very good knowledge of any 3D package (Max, MotionBuilder preferably)
  • Keeping up to date with current technology trends
  • Knowledge of Maya will be a plus
  • Unreal Engine knowledge is a plus
  • Facial rigging experience is a plus
  • Physics simulation experience is a plus
  • Proficiency in English

Our offer:

  • Private medical care with option to extend it to the family members (entirely financed by the employer)
  • Fitprofit card
  • Salary depending on skill level and experience
  • Really flexible working hours (core hours 11:00-16:00)
  • Work in an environment where we value self-reliance and avoid micro-management
  • Work on interesting and fun projects
  • Delicious coffee and fresh fruits in the office