About the position:

As Technical Artist you'll be participating in implementation of wide range of graphical features and taking care of maintaining stable performance through the game.


  • Prototyping and optimizing features and content
  • Preparing tools and pipelines for artists
  • Maintaining the production pipeline and meeting deadlines
  • Collaborate effectively with other artists, programmers, designers, Art Director, and Producer


  • At least one year’s experience in game development in role of artist
  • Great technical skills
  • Basic knowledge of 2D, 3D and animation packages and pipelines
  • Knowledge of Unreal Engine or familiarity with similar engine (Unity, CryEngine, Lumberyard, etc)
  • Familiarity with UE4 materials logic and pipeline
  • Familiarity with UE4 VFX logic and pipeline
  • Familiarity with physics logic or physical engines
  • Ability to fast prototype features, solutions and pipelines
  • Ability to integrate graphical features into gameplay mechanics
  • Familiarity with optimization techniques


  • Familiarity with UE4 blueprints
  • Familiarity with Houdini
  • Coding in C++, HLSL, Python language
  • Very good knowledge of physically based rendering (PBR)

Our offer:

  • Private medical care (entirely financed by the employer)
  • Fitprofit card
  • Salary depending on skill level and experience
  • Really flexible working hours (core hours 11:00-16:00)
  • Delicious coffee and fresh fruits in the office
  • Working in an environment where we value self-reliance and avoid micro-management
  • Working with experienced and high qualified developers